Subtitles in Interactive Virtual Reality: Using Gaze to Address Depth Conflicts
Ludwig Sidenmark, Nicolas Kiefer and Hans Gellersen
Workshop on Emerging Novel Input Devices and Interaction Techniques, IEEE VR ’19
Subtitles are a research area of growing importance in interactive virtual reality (VR), for localisation and hearing aid as the medium becomes more accessible to the public. Currently, there are no established guidelines for implementing subtitles in VR. Depth is a particular issue for subtitles in VR as it can result in occlusion or strain on users due to conflicting depth cues between the environment and subtitles. We present an analysis of contemporary interactive VR applications that support subtitles, to provide insight into current practices and design issues. Based on this, we propose three subtitle techniques that leverage eye tracking to address depth related issues, and reflect on the design space of supporting subtitles with gaze.
Ludwig Sidenmark, Nicolas Kiefer and Hans Gellersen. 2019. Subtitles in Interactive Virtual Reality: Using Gaze to Address Depth Conflicts. Workshop on Emerging Novel Input Devices and Interaction Techniques (NIDIT 2019), March 24, 2019, Osaka, Japan, 6 pages.
BibTex
@inproceedings{Sidenmark2019Subtitles, author = {Sidenmark, Ludwig and Kiefer, Nicolas and Gellersen, Hans}, title = {Subtitles in Interactive Virtual Reality: Using Gaze to Address Depth Conflicts}, year = {2019}, isbn = {9781450367097}, publisher = {IEEE}, booktitle = {Workshop on Emerging Novel Input Devices and Interaction Techniques}, numpages = {6}, location = {Osaka, Japan}, series = {NIDIT 2019} }