The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay

Melodie Vidal, Remi Bismuth, Andreas Bulling and Hans Gellersen

CHI '15: CHI Conference on Human Factors in Computing Systems

Gaze information provides indication of users focus which complements remote collaboration tasks, as distant users can see their partner’s focus. In this paper, we apply gaze for co-located collaboration, where users’ gaze locations are presented on the same display, to help collaboration between partners. We integrated various types of gaze indicators on the user interface of a collaborative search system, and we conducted two user studies to understand how gaze enhances coordination and communication between co-located users. Our results show that gaze indeed enhances co-located collaboration, but with a trade-off between visibility of gaze indicators and user distraction. Users acknowledged that seeing gaze indicators eases communication, because it let them be aware of their partner’s interests and attention. However, users can be reluctant to share their gaze information due to trust and privacy, as gaze potentially divulges their interests.

Melodie Vidal, Remi Bismuth, Andreas Bulling, and Hans Gellersen. 2015. The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). Association for Computing Machinery, New York, NY, USA, 115–124.

 

BibTex

@inproceedings{10.1145/2702123.2702163,
author = {Vidal, Melodie and Bismuth, Remi and Bulling, Andreas and Gellersen, Hans},
title = {The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay},
year = {2015},
isbn = {9781450331456},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/2702123.2702163},
doi = {10.1145/2702123.2702163},
booktitle = {Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems},
pages = {115–124},
numpages = {10},
keywords = {immersion, games, eye tracking, virtual agents},
location = {Seoul, Republic of Korea},
series= {CHI '15}
}