Patterns in Motion: On Head- and Non-Head Movers in VR during Viewport
Hock Siang Lee, Florian Weidner, and Hans Gellersen
Workshop on Gaze and Eye Movement in Interaction in XR (GEMINI) IEEEVR ‘24
This paper explores user behavior in virtual reality (VR) environments, emphasizing the integration of idiosyncratic eye and head gaze for optimal user experience. Analyzing a gaze-based viewport control study dataset, we categorize users as head movers and non-head movers. In the study, participants were asked to align the viewport in VR so that a target is in the center. We tested three techniques: Controller Snap, Dwell Snap, and Gaze Pursuit, all using head and eye movement and showcasing particular behavioral patterns where some users prefer head movements, while others refrain from using head rotations for VR viewport control By that, our results point towards distinctive patterns of head- and non-head movers. The study highlights the need for personalized VR interfaces by considering these nuanced behavioral differences
Hock Siang Lee, Florian Weidner, and Hans Gellersen. 2024. Patterns in Motion: On Head- and Non-Head Movers in VR during Viewport. In Proceedings of the 2024 IEEE Virtual Reality and 3D User Interfaces (VR) conference (IEEEVR).
BibTex
@INPROCEEDINGS{10.1145/3613904.3642838, author= {Hock Siang Lee, Florian Weidner, and Hans Gellersen}, title= {Patterns in Motion: On Head- and Non-Head Movers in VR during Viewport}, year = {2024}, booktitle={2024 IEEE Virtual Reality (VR)}, doi = {10.1109/VRW62533.2024.00125}, url = {https://doi.org/10.1109/VRW62533.2024.00125} }