GEMINI Workshop on Gaze, Gestures and Multimodal Interaction

Monday, 3 June 2024

Lancaster University, LUMS LT 17

Interest in eye gaze and gestures as means for human-computer interaction is as old as the field itself but most research has considered the modalities in separation. This workshop will bring researchers from different backgrounds together to discuss gaze, gestures and multimodal interaction. We have an exciting programme of invited talks by leaders in HCI, psychology and tech industry. The workshop will also feature a poster and demo programme to which we invite contributions.

The workshop will be held at Lancaster University Management School Lecture Theater 17 and we have scheduled it to be back to back with ETRA 2024, the ACM Symposium on Eye Tracking Research & Applications, held in Glasgow from 4-7 June (2 hours by train from Lancaster). The workshop is sponsored by the ERC GEMINI project and registration is free.

Speakers

  • Stephen Brewster

    University of Glasgow

    Stephen Brewster is a Professor of Human-Computer Interaction. His research focuses on multimodal HCI, or using multiple sensory modalities and control mechanisms (particularly audio, haptics and gesture) to create a rich, natural interaction between human and computer. Other areas of interest include VR/AR, wearable devices and in-car interaction, an area where he currently holds an ERC Advanced Grant.

  • Antonella Maselli

    Italian Research Council (CNR)

    Dr Antonella Maselli is a senior researcher in Cognitive Neuroscience. Her research interests include complex motor behaviour, multiagent interactions and biological motion perception. She currently works at the Institute of Cognitive Sciences and Technology of the Italian Research Council (CNR) in Rome, where she combines experimental approaches with theoretical and computational modelling to study complex naturalistic behavior in humans.

  • Radu-Daniel Vatavu

    University of Suceava

    Radu-Daniel Vatavu is a Professor of Computer Science. His research spans topics from HCI, Ambient Intelligence, Augmented/Mixed Reality, and Accessible Computing. He has focused prioritarily on enabling efficient interactions with computer systems, from large displays to personal devices to mixed reality environments, that exploit natural interaction modalities. He is also interested in making computing more accessible to users of various abilities, includimg people with visual or motor impairments.

  • Mar Gonzalez-Franco

    Google AR & VR

    Dr. Mar Gonzalez-Franco is a neuroscientist and computer scientist at Google AR & VR, where she leads the BIRD team (Blended Interaction Research and Devices). She was priorly a Principal Researcher at Microsoft Research, EPIC (Extended Perception Interaction and Cognition) team. In her research, she fosters new forms of interaction that will revolutionize how humans use technologies. Her interest lies in spatial computing, new devices, avatars, and perception.

  • Pip Turner

    Ultraleap

    Pip Turner is a Senior XR Software Engineer at Ultraleap. He co-leads the Interaction & Discovery team, where he researches into compelling hand tracking interactions, as well as building interaction focused hand tracking applications. He gets excited about great interaction design, useful design patterns and new ways of working.

  • Anke Huckauf

    University of Ulm

    Anke Huckauf is a Professor of General Psychology at University of Ulm. Her main research interests are on basic perception and applied topics of eye input and gaze-based interaction. She served as main organizer of international conferences including ETRA (Eye Tracking Research and Applications) and is the coordinator of Eyes4ICU, an EU-funded doctoral network on Eyes for Information, Communication, and Understanding.

Agenda

Time

9:00 - 9:30

9:30 - 9:35

9:35 - 10:20

10:20 - 11:05

11:05 - 11:15

11:15 - 12:00

12:00 - 13:30

13:30 - 14:15

14:15 - 15:00

15:00 - 15:30

15:30 - 16:15

16:15 - 17:00

Presenter

Arrival, Coffee and Registeration

Welcome and Introduction

Comfort Break

Lunch, Posters and Demos

Coffee Break

Networking

Talk Title

Embracing Non-Natural Interaction Design

Subliminal effects of gaze on perception and (inter)action

Designing for Microgestures

Implicit modulations of motor behavior in immersive virtual reality: the role of embodiment

XR and passengers of the future

Clicking the VR buttons

Register for Attendance

Registration for this event is now closed

Location

Management School, Lecture Theater 17 (LUMS LT 17),
Lancaster University,
Bailing, Lancaster, UK

 

For Inquiries, contact us at gemini[-]erc[at]lancaster[.]ac[.]uk